Godzilla Generations

Godzilla Generations

Developer(s) General Entertainment
Publisher(s) Sega
Platform(s) Dreamcast
Release date(s)
  • JP November 27, 1998[1]
Genre(s) Action
Mode(s) Single-player
Media/distribution 1 GD-ROM

Godzilla Generations is a Godzilla video game released only in Japan for the Dreamcast home console. It is one of the four launch titles for the Dreamcast in Japan.[2] Players assume the role of one of five monsters attempting to destroy various cities.

A sequel titled Godzilla Generations: Maximum Impact was released the following year.

Contents

Gameplay

Players control one of five monsters from the Godzilla universe, initially only Godzilla and Mechagodzilla can be selected, the other characters are unlocked by progressing through the game. The game world is composed of five cities, each comprising two stages, except the final city which has three. The object of the game is to proceed to the next stage by destroying everything on the stage within a set time limit, such as buildings and trees. Each character has projectile attacks, the ability to block incoming attacks and the ability to heal themselves.[2]

Monsters

Reception

 Reception
Review scores
Publication Score
Computer and Video Games 1 of 10[3]
Famitsu 20 of 40[4]
GameSpot 3.2 of 10[2]

Godzilla Generations received lukewarm reviews from Japanese gaming magazine Famitsu and a very negative response from Western journalists, despite fans showing interest in the game at the 1998 Tokyo Game Show.[5] Computer and Video Games' reviewer Kim Randell described the game as dull and cited issues such as poor controls, a constantly shifting camera and the player character blocking the player's view.[3] Peter Bartholow of GameSpot derided the game as "terrible"[2] and one of the worst games of 1998.[2] Bartholow found it impossible to block incoming attacks due to the creatures' slow gait. He stated that because of this the developers added a healing ability to each creature, allowing players to continue through the game without fear of their character dying, "There's no strategy, no technique. Just the extreme tedium of tromping through cities."[2]

Despite showing interest in a preview, describing the game as looking like "a riot",[6] Jaz Rignall of IGN and his colleagues were less enthusiastic when their first Dreamcast console arrived three months later with three Japanese launch games. He found "while it brought many smiles and jeers, it didn't impress",[7] the gathered journalists quickly lost interest and moved onto another game.[7] In a November 2002 review of Godzilla: Destroy All Monsters Melee, GameSpy's David Hodgson described himself as "still wincing from Godzilla: Generations".[8] He went on to say the game "seemed to adhere to the loony premise that bizarre camera angles, a monster trudging in extreme slow motion, and the knuckle-gnawingly slow chipping away of scenery was the new high watermark in monstrous fighting action. It wasn't. It was crap".[8]

Japan-GameCharts reports that the game sold approximately 22,870 copies.[9]

References

External links